Let the gamer beware, Forsake this game!

Condolences, dear seekers, for Perfect World Entertainment's Forsaken World (formerly "Project EM"/PEM), MMORPG. This site was once filled with hope, but now serves as a warning to gamers with even the slightest glimmer of interest.

Forsaken World has been released in "Open Beta", and brings SHAME to PWE and it's parent Company, PWB (Perfect World Beijing). FW is a Flagship of Corporate Greed, and Poor Craftsmanship..

"Come, mourn with me! Practice well your Dirges, your Nocturnes, and your Vespers! Come grieve with me, Dark Children, and together we shall conduct a Grand Funeral, scored in blood!"

We shall hunt elsewhere for the promises left unfulfilled by this Forsaken World.
Showing posts with label Editorial. Show all posts
Showing posts with label Editorial. Show all posts

Friday, March 19, 2010

02 05 06 20 06 07 08

Potenential Game Breaker- US

Got your attention, huh? This little editorial is not about Forsaken World directly, but it does have potential applications to our beloved MMO, once it opens. Interested? Read on...

Taking a break from "All things Perfect World", I recently stumbled on a novel little game. It's a cell-shaded, anime-influenced racer, and it's name rhymes with "Cliff Ditty". I'm not going to use it's actual name, not for "not advertising a non-PWE game", more for "I have some unflattering observations".

I've played it for 3 days, now, and leveled up to lvl 32. It's a cool looking game, with fun, automobile-inspired quests, and some really nice features. Really good for a F2P game. But it has one major game-breaking feature, one that no developer on Earth can readily fix...it's community.


As a new player to an established mmo, (and Cliff Ditty is not a beta release), one would normally expect to find some kind of "new player guide" in the forums. Nope. NO guides on vehicle selection, nothing on equipment crafting, no quest guides, nothing.

But that's not the "game breaking" part. It's the players, themselves.Never have I seen such a group of noob-calling, skill-insulting, scam-trying elitist jerks. They run amok, like it's a private server, or something. Auction House prices range in the *millions*. And it seems like the GM's are doing all they can to deflate the game's economy, with prizes, and "voluntary raffle tickets". It almost seems like the lunatics are running the asylum.

Now, this post is not about bemoaning Cliff Ditty, (though it is sad, it's a game that deserves better, imo), rather to emphasize the "non-programmable" aspects of a mmo that can be it's own undoing. Let's say, (for argument's sake) that Forsaken World has been "live' for 2 years, now..the community has fluctuated, with people coming, and going. Now, a new person comes in, and finds that "nobody wants to talk to a noob". How long does that person stay? Not long. As this continues, over time, veteran players move on, and nobody new joins up. All the existing veterans have bought all they're going to, and the new players don't feel attached enough to spend anything of theirs. Revenues drop. Servers get taken offline. Game companies move on. The games dies off, prematurely.

That's where it comes down to us, as a Forsaken World Community, to pave the way, and set the standard for how we're going to run our community. I'm not talking about moderators, or GM's, I'm talking about *we*, the players. How are WE going to treat each other, and those who follow?

Will we:
A) make a conscious effort to be civil to one another, and remember what it was like to be "new",
or
B)  run Forsaken World like our own individual kingdom, and all who join later, our rightful serfs?

In doing the former, we ensure a greater play experience for all, for a long, long time. In doing the latter, we consign ourselves to disappointment, and the eternal nagging of "what might have been".

Sure, this post is a *theoretical*, but just remember, that post you make in the forums today will be "ancient history" later, (and not every one who reads a post comments, of course), so what did that anonymous reader take from your literary mark. Did it breed negativity, or did it show at least a grain of common decency, and fellow player respect? Those attitudes, moreso than the words of your post ,are what leave with the reader.

We are now, at this very moment, setting the cornerstones for our community. We are setting the tone for the growth of the FW community.Think heavily on that. If you can't be "nice", at least be civil. We have a hugely diverse player demographic, with people from (literally) all over the world. I'm not saying we should all start singing "We are the world"., or anything, but understanding that there is more to the world than *your* part of it is a big step forward.


Because the last thing I'd want is some reader looking back at this post, years from now, and saying "Wow, Autumnal was right". I do NOT want to be right, on this one. And that will take all of us.

09 19 20 21 22

Sunday, March 7, 2010

02 05 06 20 06 07 08

Defending the "Cash Shop"

Hi, seekers
This was originally intended as a reply in the Forsaken World Forums, but it kept getting cut off, so I posted it here.

Yes we all know that Forsaken World is F2P, and will have a cash shop/item mall. Already, the comments have begun *against* such practices, so I'm going to play "Devil's Advocate", and rephrase a post I did, long ago, (for another game) on the subject.

(Begin Wall of Text)


Let me start off by stating that I am in no way affiliated with PWE, the Forum Moderators, or any other entity ”in authority” with Forsaken World. I am just another player, just like you.

Well, maybe not exactly like you. I am a Cash Shop Warrior.

I have seen a lot of hate and flame against the Cash Shop, in different games I’ve seen web sites shut down “in protest”. (The prices, and gameplay balance are an entirely different discussion altogether, so I’ll instead defend the general "Cash Shop" practice instead).

“Oooh! You’re a cheater!” I’ve heard *so* many times before. Hey, at least I’m not a botter, or a Hacker. My “cheating” is endorsed by the game, and herein lies my point. PWE is an IRL Company, with leases, servers, employees, and ISP costs to pay. They are not a charity. I’d bet my crosses that they do not pay their dev’s salary in in-game gold. Even a billion in "soul gold" won’t buy you a cup of coffee, and it certainly won’t put dinner on the table at night. Go online a price check a rack server, they don’t sell for Zen. Gaming is serious business. Ask QforQ if he'll take his paycheck in "soul Gold". I'm betting the answer is "no".

And yet, PWE lets players play for free. You don’t have to pay one red cent to explore, fight, and level up. You can get to the level cap on pure force of will, (and many of you will). Good for you. They still have bills to pay, and who’s going to pay for the air our avatars don’t breathe? A Cash Shop Warrior. The more we pay for, the more longevity FW will have. If PWE is losing money on Forsaken World, how fast do you think the plug will get pulled? Then we ALL lose out on “What might have been”.

“It’s not fair”. Is it fair that I have to compete with Grinders that can dedicate 12-14 hours a day? I once saw a sig pic of a player (of another mmo) who's put in 61 hours, in one week alone. That's a full work week with extra extra "overtime". Some of us have commitments IRL that require our time, (and I’ll bet that there’s a lot less grinding when school is in session.) But, to compensate that, I can *buy* stuff. And I do.
Every advantage is, by nature, “unfair”.
To those of you who are able to commit ½ a day, every day at grinding, I salute your tenacity. And it is those same Grinders that can turn around to the Exchange Market and sell their hard earned rare drops. ESO let you trade RL $ for in-game money, which others could exchange for their own Item Mall purchases. Who do you rely on to sell that? A Cash Shop Warrior. It’s a symbiotic relationship. You grind, we buy. I’ve yet to encounter a player that in one breath denounces me as a “cheater”, and yet refuses “Free Gold”. I will buy that uber-rare Vamp Cross that you’re selling. You get gold for your main, I get a decent weapon. Win/win. And if the PWE wants to auction uber-rare items, guess what? If you don't buy it, I will. It's the competitive nature of commerce. PvP is the usually largest source of cash shop purchases, thanks to the high demand need to survive the battlefield.

So, in essence, the only people I see complaining are the ones that don’t want to grind, and refuse to pay. Well, to those in that category, I say “You get what you pay for”. You pay in sweat, or you pay in cash. “But I don’t want to have to pay to play a game!” You don't have to. Nothing worth having is ever free. "I shouldn't have to pay to play a game" Oh, really? Try walking out of a gaming store, with some new cd, without paying..how well does that work? Just because a product is "digital", doesn't mean it has no real life monetary value.

Think of Forsaken World like a night out at a Family Restaurant. Some of us get Steak, some get burgers. The only reason you get to “eat for free” is because the Cash Shop Warrior next to you is picking up your tab.

Enjoy your meal.

(End Wall of Text)

09 19 20 21 22

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